Review: East of West #1 – Jonathan Hickman and Nick Dragotta

East-of-West-issue1-coverEast of West is one hell of an interesting comic, and that’s just the tip of this beautiful iceberg.  Jonathan Hickman and Nick Dragotta have brought us a world that, while set in what would be our history, looks more like our future…and our past.

We open on a circular arrangement of stones, thin and tall, like fingers attempting to wave their tips at the stars.  In the centre, we see a stone placement, also a circle, with four triangle depressions around the edge.  An explosion of light, bluster, energy and smoke shoot out from this, and as it slowly drops to a layer of thin smoke we can make out some movement within one of the triangle fixtures.

Small hands tear through it and eventually a body pulls itself out, abnormal tubing and the like attached to his chest.  Three others rise from the other triangles – a female and a larger male, all children of a darkly twisted nature.  These are three of the Four Horseman of Apocalypse and, as one can tell from the group of kids – they are missing a member.  Namely, they are missing Death.

We move into a perfectly fitting introduction of the universe this story exists in, and some of the major events that sent it in that direction.  A country already divided due to violent disagreements.  The formation of ‘The Endless Indian Nation’ and a Civil War interrupted by political change, morphing into a double-headed battleground.  It is in this setting that what looks to be a ‘comet’ crashes from the sky, forever changing the Earth as we know it.

We are introduced to the mysterious and unsolvable ‘Message’, one that began with a Prophet and a Chief of Chiefs telling their parts of this message, then falling dead to the ground upon completing their piece.  The final piece – an addendum to exiled Chinese Leader Chairman Mao Zedong’s ‘Little Red Book’ – completes the missing portion of the message, and thereby solving it.  The story within the message?  The story of the end of the world.

With the re-marking of territory and the forming of the “Seven Nations of America”, we leave the ‘flashback’ and are left with a prophesy – a lone man, a ‘broken sparrow’, and a ‘Son of Night’.  “The first of four…” – the end of everything.

Enter the present day, and we’re at a bar known as ‘The Atlas’.  Our lead character walks in, his two companions in tow.  What strikes one right away is their skin color – our lead in all white clothing (including an awesome hat), with bright, bleached-white skin.  A large American Indian man with similarly colored skin.  A woman with skin a dark black, contrasting strongly against the rest of the crew. The team is there on important business, finding a man who had been hired by an unknown party to track them down.  The three use violence (and a little bit of a ‘vision’, showing the man who exactly he is dealing with) to convince the man into giving up his boss, and they take the name and location of their prey away with them.  Whoever it is, they are in ‘The White Tower’, which one can already assume is the seat of some form of Government or another.  With talk about how the Tower is warded – “Bones and Bonded”, as they call it – and the fact that this would hinder any approach by his companions.  Deciding to all meet soon at the ‘Golden Bridge’, our protagonist heads off on his own, jumping onto the back of an insect looking creature and speeding away.

We return to the three remaining Horsemen, finding they have killed loads of people, piling the bodies high into a massive pile.  As they sit and otherwise hang out on this mess of gnarled flesh, they joke about killing, and how hilarious it can be when people react to being murdered by what seems in every way to be only a 5 year old boy.  They exchange quotes and laugh a good while, when they are stopped by the sudden movement of a man – still alive among the pile of carnage.  The three joke with him, asking if he knows any jokes, all while the man begs for his family and for help.  This whole scene is hilariously demented, and is made more so by the characters themselves – a group of three ‘children’.  It is here that we learn the three remaining Horsemen are Famine (a young girl with deep black almond shaped eyes and haywire hair), War (the youngest and smaller looking of the trio), and Conquest – a larger boy in what almost resembles a form of armor.  Eventually, the man learns who these three are, and point out that there is only the three of them.  This angers Famine, and she violently snuffs the voice out.

Our ‘hero’ makes his way not only to the Tower but also – somehow – into its innards, where he comes face-to-face with his prey.  After a lengthy conversation about the nature of his being there, our main character announces that he, himself, is Death, and that he is there to pay the man back for taking something from him in ‘the Badlands’.  We are left here with a scene of gore, and many, many questions left asked and unanswered.

I really enjoyed this title.  It has a similar feel to comics like “Preacher”, and this is in tone as much as in subject matter or setting.  Speaking of the setting, this world is an interesting mix of old and new, something well explored in the ‘Steampunk’ universe – but with a style and a look completely its own.  Let’s call it “Dirtpunk”.  High tech mixed with standard dress and buildings of the day, the White Tower being an insanely large mecha-city while other surrounding areas look right out of a John Ford western.  It works, and the scale is kept even, never dipping too far into either idea.

The artwork is stunning, and one of my favorite points of this book.  It’s just damn beautiful, with thoughtful lines taking full advantage of the unique and interesting character designs. The color art is outstanding, and can dip and dive in all spectrums and schemes, from the lightly phased out look of the ‘backstory’, to the excitingly bright and rich colors found in the remainder of the comic.

The script for this comic finds a nice point between beginning a story arc with rich characterizations and a strong sense of where we are – all with leaving us enough questions to want to know more, but not so many that we feel lost or confused in any way.  The dialogue is as tough and is well written, with far less ‘tough guy’ posturing than you might expect.  The characters aren’t all that layered or filled in, but this is the opening book and what we get here is more than enough to get a grasp on who these people are.

My favorite parts of this title were with the Horsemen ‘children’.  The darkly funny scenes, along with their own confusion in regards to humans and their emotions, is a sell on its own.  Add in the world Hickman has wrapped around it all, and you have yourself a damn fine comic.

2013 Eisner Hall Of Fame Awards: Voting Now Open

2013 Eisner Hall Of Fame AwardsIn case you’re lucky enough to be in a position to do so,voting is open for the 2013 Eisner Hall Of Fame Awards. Here’s who gets to vote:

Online voting is now open! To vote, you must be a professional working in the comics or related industries as a creator (writer, artist, cartoonist, colorist, letterer), a publisher or editor, a retailer (comics store owner or manager), a graphic novels librarian, or a comics historian/educator. Eligible voters can visit www.eisnervote.com to register and then select up to four picks in the Hall of Fame category. The deadline for voting is March 4. Further eligibility information is provided on the EisnerVote.com site

For the rest of us, take a look at the 2013 nominees. They’re all extremely notable and worthy, but I have a soft spot for ‘local’, Lee Falk. He may have been from the US, but Frew publications’ local 65 year run of The Phantom makes him an Australian icon. Hell, I was well into my twenties before I realised it wasn’t an Australian creation – so I know who I’ll be voting for. Actually, I won’t be voting, but you know what I mean.

Over to you: if you can/could cast a vote – who gets the nod from you?

Review: Todd, The Ugliest Kid On Earth – Perker and Kristensen

todd-uglykidThis new release from Image comics is something a little outside the superhero schtick to say the least. The central character, Todd (surprise!), is a kid who’s constantly bullied and is considered so ugly by his mother that he’s forced to wear a bag on his head. Add a ‘mutton dressed as lamb’ mother, a heavy drinking father, a neighbourhood bully and a child serial killer and you have the foundation for an interesting comic series.

This is a story that has the potential to veer solidly into Archie / Dennis The Menace neighbourhood sitcom territory but it manages to achieve exactly the opposite – an edgy, funny, adult comic. Sure, there are some low moments where the story skids into stereotypes but they are far outweighed by the dark humour and a pretty stark portrayal of Todd’s day-to-day life. M.K. Perker’s art is a great match for the story and Kristensen’s writing is more than solid, including a handful of actual laugh out loud moments, something I don’t experience very much in comics.

Todd, The Ugliest Kid On Earth is now on my monthly pull list – kudos to Image Comics for giving series like this a platform to grow. You can buy the digital version here, otherwise hit up your nearest comic shop for a copy. I have a feeling I’ll be sorry to see this title end after its slated four issues.

Review: The Underwater Welder – Jeff Lemire

underwater-welderIt isn’t often that I find myself crying after being told a sad story. In fact, only three times this year have I actually full blown shed tears because of a story. First was in a very devastating episode of Supernatural, and the second time was after watching the documentary Dear Zachary. The third time was just last Sunday afternoon reading Jeff Lemire’s The Underwater Welder.

The Underwater Welder is a different take on a study of a family and of a man coming to terms with life, as it is a ghost story of sorts. It’s a story of a father and son, of a husband and wife, of a couple and their new child. It follows Jack Joseph, a man who works on an oil rig as a deep-sea welder in Nova Scotia. After finding a piece of his past while diving one day, his world begins to change. Through visions and dreams, Jack’s life takes a strange turn, as he finds himself part of a series of weird supernatural events that forces him to come to terms with his past. This culminates in various realisations that will ensure that many a tear will be shed in Jack’s quest to come to terms with his past, and ultimately his future.

Lemire manages to create a strong cast of characters in Jack’s life. Jack is a loving husband, but is all too often vague and distant with his wife, Susan. She is caring, but borders on overbearing and nagging at times, as Jack attempts to figure out what is going on in his life. Alongside Susan, Jack’s father Peter plays an important role. Often unreliable, Peter still wishes to maintain a good relationship with his son throughout the book. Despite each of these characters’ flaws, Lemire succeeds in making you truly care about the people in Jack’s life. Emotions and interactions between the cast is the heart of The Underwater Welder, and is where it shines the most.

Lemire also takes art duties in his graphic novel, as he utilises rough pencil along with grey tones to help accentuate the setting and tone of the story. His art-style can be divisive, as it is often surreal and very odd, but it has this strange sense of beauty behind it. It works wonderfully within the confines of the story, as there are at least a few pages that split a larger image into many panels that give a fantastic effect.

If you are looking for an original story this year, then pick up this odd book. Let the story of Jack and his quest draw you in, because The Underwater Welder is one of the best graphic novels this year, and should not be missed.