Archives for October 2013

Agents of S.H.I.E.L.D. S01E05 – The Girl in the Flower Dress

AoS_Girl_In_The_Flower_DressThe Girl in the Flower Dress is an insipid title for a TV episode, and that’s exactly what you can expect the fifth episode of Agents of SHIELD to be – insipid.

I found The Girl in the Flower Dress to be boring and a struggle to get through without becoming distracted, and when I was fully paying attention, I was rolling my eyes or groaning a majority of the time.  The script buckles under the weight of the corny dialogue that often breaks the elementary rule of ‘show don’t tell’. While it has potential to be a fun, fast paced, romp through Hong Kong, sadly the heavy handed cliches and scenery-chewing acting tip it over the edge from okay, to the wrong side of passable.

To get one thing straight though, I think it’s important to point out that before I write my reviews, I always ensure I’ve watched the episode at least twice. Often I can be affected by having a bad day (or the opposite), or I might just not be in the mood for the show when it’s straight out of the box. I watched the pilot three times before I realised I genuinely disliked it, and The Girl in the Flower Dress has had a similar treatment.

That’s not to say that everything about this episode is awful. There are some good moments, and some decent dialogue. Unfortunately the good points are all but drowned out by the bad.

Opening with a sweeping shot of Chinese lanterns, with a background of generic Asian music, isn’t a great start. The freak of the week is Chan Ho Yin, a street performer with the power of pyrokinesis. Considering the dynamic nature of his profession, an opening like last week’s Eye Spy would have been far more appropriate. A background of some C-Pop rather than the tired Oriental Riff would have grabbed my attention, instead of inducing the first eye roll of the episode.

This is also the moment where the titular ‘Girl in the Flower Dress’ appears. I think it’s clear from the get-go that, while the creative team was aiming for the potential romantic interest vibe, they missed the mark, instead hitting sinister a little prematurely. This means a moment which is clearly supposed to be a jump-scare loses its impact. Once again, Project Centipede is the main baddie, and they’re tinkering with Extremis again, gasp! Could they be a new incarnation of AIM? Ehhh seeing as a bunch of people have suggested this on tumblr, it’s probably likely. If it’s one thing this show consistently is, it’s predictable – not that that’s necessarily always a bad thing.

In regards to the team, there are some insights into Coulson and May’s relationship pre-stabbing, but otherwise there’s not really anything new here.

aos5Skye and Ward’s dynamic as SO and trainee is awkward and filled with all the wrong kind of tension. As you would expect, seeing as they start out playing battleship and snarking at each other at the beginning of the episode, one of them is going to do something to screw up the tentative friendship. That’s in the form of Skye doing something stupid with an old hacker buddy (you can guess what that is already, can’t you?) without seemingly considering the super-spy nature of her colleagues. There’s also some gratuitous and unnecessary underwear shots, that would be okay if they were somehow tasteful.

Fitz and Simmons finally make the leap from being a bit of light relief in a team of serious operators, to irritating. So far no writer has really made an attempt at separating the two characters, instead continuing to play on the idea that they’re two halves of a whole. I’m sure one of these days we’ll get an episode that suggests they may have their own brains, but this is not it.

Writer Brent Fletcher crams this episode with Whedonisms that drop like a sack of bricks. He also seems to forgo any sense of logic in many places – a world renowned hacker who honestly doesn’t consider someone having nefarious purposes, travel seeming to happen in the blink of an eye, Agent Cardboard acting like the most obvious spy on the planet (do I need to go back to that line about Black Widow from the pilot to express my disbelief here?) – those kind of plot points that have you shouting come on, how could you be so stupid? at your screen. While the silly suspension of disbelief moments were fine in previous episodes, I really grew tired of them here.

The development of Chan’s story is pretty predictable, his anger and disillusionment feeding his ego. The climax involves some laughable CG, and some extreme overacting on just about everyone’s part. Ruth Negga’s character Raina (flower dress girl), is clearly being set up as a big bad for the show, and this is reinforced with the after credits scene. If we’re going to see more of Raina, I hope she tones down the acting a bit, because while she certainly succeeds in being sinister, she’s also brilliant at laying it on so thick I’m afraid she’s going to suffocate herself.

While over all I disliked this episode, I really did enjoy some parts. May’s role was once again expanded, and I enjoy seeing her in action whether it’s physical or not. Despite Skye being written pretty horribly, Chloe Bennet’s acting is improving every week, and I’m actually starting to enjoy watching her on screen. She also has an important moment of character development at the end that had me breathing a sigh of relief, although it could be a big fake out. There are some interesting themes in the story, mostly surrounding doing things for the greater good – the lives of one over the lives of many, that kind of thing – but they are handled in such a heavy-handed way that it doesn’t really work.

The Girl in the Flower Dress is the kind of episode I can see being enjoyed by many, but for me, it fell pretty flat.

Rating: 4/10

The Walking Dead Season 4 – Episode 2 – “Infected”

Careful with that, you'll have an eye out

Careful with that, you’ll have an eye out

Warning: full spoilers for the episode follow

In the world of The Walking Dead, the zombies aren’t your biggest problem – it’s empathy. Caring for others will get you hurt, will get you killed, and considering the entirety of last season was dealing with the ramifications of not caring enough, “Infected” begins to answer the question of what happens when people care too much.

“Infected” picks up right where the last episode left off, with another decent horror film-like sequence continuing the trend from last week. Zombie-Patrick is let loose upon the group, and while it does force the audience to have a certain sense of disbelief, it does highlight how much of a false sense of security the survivors have gained in their new home. The apocalypse is still happening outside, and the people inside just got reminded of that.

Rick was also forced to take a reality check this week, as he was pulled out of his farming retirement to begin making decisions again. It’s great to see Rick finally having to deal with the fact that this world is suited to how he handles things, and that Farmer Rick is merely a fantasy that he will never really be allowed to live during the zombie apocalypse. Yes, it does look like he may be walking back down the path he walked last season, with all the close ups of Rick looking suitably wild and angry as he puts down the zombie horde, but it was also nice to see the sadness in his realization that was who he needed to be, as he sacrificed his pigs for the greater good.

Carol, however, seems to be the only one in the apocalypse who actually has her head screwed on the right way. Her tough love act with the two girls is the standout moment of the episode, especially when she tells them very bluntly that they are weak. She understands through the loss of both her abusive husband and her child that empathy doesn’t work for the dead, or the dying, and the best way to deal with them is a swift death. Carol’s acceptance of the way things are is only augmented by Mellisa McBride’s delivery , as she scolds the children with the same intensity a mother would when her child runs with scissors.

But Carol’s not the only one dealing with loss. This episode also gave us the biggest hint into Michonne’s life before the infection began. I was worried that this plot line would devolve into Michonne sulking for the remainder of the episode, but her reaction to the baby crying was a welcome surprise, as it gave depth without destroying her mysterious persona. A daughter? Niece? We probably won’t find out and I hope we never will.

Outside of character moments, we once again were treated to more disgustingly amazing blood and gore. The zombie dragging its intestines around was suitably gross and it’s surprising it wasn’t done earlier. Karen, who I was certain was going to get killed in the pre-credits sequence, ended up completely immolated, which was incredibly disturbing. It’s bad enough that the survivors were split between infected and uninfected, but for one of the only people to show symptoms to be burnt alive? That does not help with the already rock bottom morale, and it is sure to create a split in future episodes. It seems directly tied to the person who was feeding the zombies rats at the beginning of the episode, and is beginning to sow the seeds of mistrust throughout the group.

In the end “Infected” continues to show the viewers what happens when the group dynamic of last season is completely reversed, and while it continues to strain on audience acceptance of how these events occur, it still manages to maintain the solid start to the season.

Couple of observations

  • Maggie and Glen have been relegated to the background for these first few episodes, but their small sub-plot is providing the much needed levity to the main events so far this season. Hopefully it gets expanded in future episodes
  • I know I said it last week, but Carl is really shaping up to become a more solid addition to the cast. Chandler Riggs has really grown into his role. His adversity to using the gun felt believable, and it genuinely felt like he was acting like Rick’s son.
  • I find it incredibly hard to believe they went thirty days without an incident, considering how bad it has been over the last two.
  • No matter how many times they show that blonde woman crying over her husband, I’m just not going to be able to care. I cared more about the death of the piggies than that woman’s plight.
  • Why aren’t there internal guards/ precautions against this kind of incident? Especially considering they took on the Governor’s people, and he’s still out there. This show strains too much on believability sometimes, and can really pull the viewer out of the experience.
  • The girl upset over the death of Nick the Zombie was creepy, if a little over-acted. Hopefully the girl’s state of mind is brought back in later episodes.
  • Biting the man’s neck so he wouldn’t scream? C’mon.

The Walking Dead Season 4 – Episode 1 – “30 Days Without Accident”

Not even the zombie apocalypse stops Workplace Health & Safety

Not even the zombie apocalypse stops Workplace Health & Safety

Warning: full spoilers for the episode follow

For the first time that I can remember, Michonne smiled. She probably has smiled before in the series – but not like this. As Daryl is being grilled by one of the red-shirts (Brad?) about his past life, surrounded by the corpses of hundreds of dead, hunting for supplies, Michonne allows herself a laugh and a smile, which sets the tone for “30 Days Without Accident”. Yes it’s the end of the world, but not everything is all that bad. Until it is.

Lets get to the biggest plot point, which is the inclusion of the “big bad” that the producers had been teasing. A deadly disease has come to the prison, and as one would expect, probably will be around for a while. Patrick, one of the many red-shirts the Woodbury citizens will provide, falls ill, gets a fever, and promptly dies within the course of a single day. It is a bit far fetched that this would (a) not be noticed, and (b) be able to kill him as quickly as it has, so it does ask for a certain sense of disbelief. What is interesting about this whole ordeal is how the episode provides multiple “Patient Zero” for audiences to question: was it the sick pigs? The fact the children hung out with Nick the zombie all day? Or was it because of the wonderfully meta moment where Patrick has a fanboy geek-out over Daryl? Providing multiple explanations only helps to deepen mistrust within the prison ranks, and could potentially lead to a great The Thing--like standoff.

The episode otherwise splits neatly into two separate story threads. Daryl and the gang’s expedition to the supermarket was definitely the highlight of the episode, as we were treated to a particularly awesome sequence with zombies crashing from the ceiling, providing a definite horror movie moment. It also gave us another of the more memorable zombies in a long time, as one of the poor things was hung from the ceiling by its guts. As mentioned before, the scene where the gang were guessing Daryl’s previous occupation was a nice touch, and will do well for building up to the moments where things aren’t going quite to plan.

The other story, Rick’s encounter with the crazy lady, felt a bit too familiar. While it’s always nice to catch up with the world outside the prison, it felt too reminiscent of his excellent re-encounter with Morgan last season. Coming across a character who reminds Rick of what he could become is a bit stale right now, especially considering this is a woman who we have zero investment in, and really only serves to highlight the three questions that Rick asks new survivors.

“30 Days Without Accident” sets up the season well. While times have been okay for a month now, it wouldn’t be The Walking Dead if everything didn’t go wrong all at once. Now all we need is a hint at what the Governor is up to. Then everyone would be in trouble.

Couple of observations

  • Carol has enjoyed an excellent arc throughout the series, and the tough mum act really suits her well. I hope they expand on this in further episodes.
  • Speaking on Carol – are her and Daryl a thing now? I really hope not, as I have always read their relationship more as a familial one.
  • This episode also has the introduction of Bob Stookey, who people will remember from the comics. His battle with the alcohol was a nice touch, considering it was the choice not to fall back into that hole which almost got him killed.
  • Fans of the comics will know to keep an eye on Stookey. Fans of the show should do so too.
  • Carl is definitely much better than where he was in season two. It’s interesting to see how these events are really messing with his childhood.
  • The council eh? I wonder of Rick’s a part of it, or whether he wants to sit out considering the Ricktatorship.
  • Finally, sorry about the late review. This week got busy outside of the site, and I plan on being more prompt with the reviews in the future. Look for episode two’s review real soon

Mary Doe: Let’s Get It Kickstarted

Thanks to a tip-off from an Aussie comics colleague, we’re flagging a pretty damn cool movie project being conceived locally.

It’s sort of comics-related in that some of the team have comics pedigree, but the project itself is about making a promo trailer for a movie called Mary Doe.

Check out the promo vid asking you to fund the actual promo trailer:

The team are looking for 75 thousand dollars and they have a long way to go, so if you like what you see, why not chip in? I wish I had $2500 to pledge so I could be professionally made up as a zombie that appears in the promo trailer itself – that would have to be a ball.

Good luck to the team raising the funds.

Hawkeye #13 – Fraction / Aja / Hollingsworth

2It’s been such a long wait, but finally Hawkeye #13 is here. Honestly, I adore this title so much that even a month is too long between issues. Two and a half? Be right back, I’m in the corner shaking from withdrawal and telling myself everything is going to be okay.

Hawkeye #13 revolves around the aftermath of Grills’ death, which is a bit of a backtrack after Annual #1. I’m a big fan of nonlinear storytelling, but for those who aren’t, it could take a few pages before clicking to what’s going on. Don’t expect any Pizza Dog innovation here, but Aja is in fine form with his consistently beautiful art and page design, and Fraction’s strength in dialogue and character nuance shine.

Now let’s be honest here for a minute. Clint has a lot of man-pain in this series. Like… a lot of man-pain. What I really like about Fraction’s take on Clint’s personal demons though, is that his man-pain isn’t facilitated by fridging the women in his life, and he’s never removed of his own personal agency despite outward appearances. He chooses to deal with things in a shitty way. Clint is like us – a person who makes reactionary decisions that sometimes alienate those around him – ultimately endearing him to us as readers.

This book revolves around Clint reacting an awful lot. He reacts to Grills’ death. He reacts to working with Jessica after their break up. He reacts to Kate leaving with Lucky. He doesn’t react to everything in crappy ways, but even when he does, it’s incredibly stirring, heartbreaking, and real. When he makes good choices, they become even more poignant – a hug for Grills’ father, introducing Barney to the bropartment barbecuers – touching moments in the life of someone who is so well written, I sometimes believe he could be a real person.

Aja’s art is, as usual, pretty much faultless. As an artist myself, I really do struggle to understand how someone can put so much expression into a style so (deceptively) simple. Matt Hollingsworth’s colours are consistent in their muted beauty, conveying changes in perspective and narrative without ever feeling jarring or out of place, and he’s also very skilled in creating moods with a very limited palette.

Over all, Hawkeye #13 is an excellent issue that ties together a few storylines, knitting a story that’s otherwise jumped about together very effectively, while packing a real emotional punch. Thank goodness the next part is only a couple of weeks away, because I’m only being more and more sucked in as this title progresses.

The Walking Dead – What I Think So Far

michonne-walking deadWarning: Spoilers for The Walking Dead TV series, as well as minor spoilers for the comic series follow

Starting this week, The Comics Herald will be reviewing the new episodes of The Walking Dead television series. Being a fan of the series, throughout its iterations in comics, games and of course the television show, I thought it be best to bring readers up to speed with my thoughts on AMC’s zombie hit before I began reviewing the latest season. This will include spoilers of course, as will all my reviews for the series, so you have been warned. Twice.

What I Like:

The Zombies

Yes. It’s a show about zombies. On cable television. I continue to be amazed that this show even exists, and pulls massive numbers in the ratings, prompting it to have the largest cable audience ever. But I digress.

The creative team really have come into their own in the overall aesthetic of the show. The zombies have their own look, which is masterfully created through continually impressive prosthetic make-up, and there always manages to be a few standout individual zombies that really set the tone. From the little girl and the bicycle girl in the premiere, to the creepy Governors Daughter, the show has continued to outdo itself in creative ways to show the living dead. Spattered with a healthy dose of blood and gore of course.

It takes liberties with the comics

This is a major problem I have with other shows that decide to stick closely to the source material. Game Of Thrones did not hold my interest for purely because people who were watching it with me knew exactly what was going to happen and when. It takes the fun out of watching a show week-by-week when there are people who will know how it is going to end. The Walking Dead overcomes this problem by using the source as a basis, rather than a bible. It allows for expectations to be subverted – characters who were alive in the comics are dead, and vice-versa. It’s having the cake and eating it too, having the pure fan service of seeing these characters on screen, while at the same time being legitimately worried for them. It keeps it both familiar and fresh.

The Characters

In taking liberties with the source material, some of The Walking Dead’s best characters have spawned from the deviations. Norman Reedus is obviously excellent as Daryl, and this newer, more charming version of the Governor, is handled excellently by David Morrissey. Other standouts include Carol (who has enjoyed a really intriguing character arc), Hershel and of course Glen, each of which have enjoyed some of the more consistent characterizations throughout the series. As for the deceased, I was a huge fan of Shane too, especially considering he too outlived his comics counterpart. On occasion The Walking Dead gets its characters right, and when it does it’s a treat.

What I Don’t Like:

The Characters

You did notice the “on occasion” didn’t you? When The Walking Dead’s characters are firing on all cylinders, it does so excellently. When it isn’t, the engine begins to stutter and act in ways it really shouldn’t. Andrea and Lori are the main offenders here, despite the former beginning promisingly, and the latter offering a small amount of redemption in the end. I’m willing to include Dale here too, especially as towards the end he began grating on my nerves. At times it’s a small niggle, with characters making small mistakes that make me raise an eyebrow, but other times it is downright infuriating. It also doesn’t help that when a character becomes unlikeable enough (Andrea, Lori), or when the writers really don’t know what to do with them (T-Dog), they tend to be killed off. It’s the fact that there seems to be a large disconnect between these and the well written ones that often makes me scratch my head.

It often gets stuck

See the entire middle section of the second season. Too often the show finds itself spinning its wheels, as characters meander about repeating the same mistakes over and over again. This could be a problem with the genre, as consistent tension and action can be too overwhelming, but the moments where characters sit around moping about the end of the world, however realistic, get old quickly. I also imagine staying in the same place for too long perpetuates this,  which is a worry going into the fourth season when they remain at the prison. Hopefully this changes, and the writers manage to squeeze more life from their home.

What I’d Like To See

A Deeper Rick

While Rick Grimes doesn’t fall under the “bad character” category, he exactly doesn’t fit under the good one either. Rick is incredibly flat, often reacting to events around him, rather than truly taking charge. I’d like to see more of the Rick we saw at the beginning of season three, where the “Ricktatorship” took point, but eventually fell apart anyway. No matter how many times the other characters tell us how important he is, we really need to see it. Take him out of the equation for a while, and show us how important he is.

Bigger Threats

While we already know the producers have teased something big coming to the survivors, I’d like to see a better defined antagonist. The Governor is definitely set to return, but I felt the whole Woodbury army was underused, and considering how quickly the remaining members of that community defected to our heroes, I would love to see some good old fashioned deceit and sabotage from these new members.

Bigger Smiles

I know this is a show about the end of the world, but having characters regularly hitting just the one note (read: depressed) gets old quickly. Michonne is the biggest offender here, as her brooding has gotten old quickly – crack a smile, tell a joke. They may be surrounded by zombies at every turn, but for their own sanity, and ours, just act a little lighter. The more upsetting events will have more impact if the lighter moments are just that little bit lighter.

As I am writing this, the premiere has aired already, having snuck up on me without me realising, so the review will be up not long after this post has. Otherwise reviews for the episode should be up on the site the following day.

 

Agents of S.H.I.E.L.D. ep.3: The Asset

ustv-marvel-agents-of-shield-the-asset-1So, we have reached episode three. If my life were an episode of Friends right now, it would probably be titled ‘The one where Kim decides whether or not she gives a shit’.

And I do. Give a shit, that is. After a shaky start, I think this show is starting to figure out what it is, and where it needs to be heading. Even if it’s not exactly what I had hoped for in an MCU based show, it’s fun, silly and unpretentious. The in-universe name drops are beginning to abate, and it’s becoming self aware in a way that’s amusing, rather than grating.

I didn’t enjoy The Asset quite as much as 0-8-4, but that’s probably thanks to – following the pilot. The sudden upturn in the acting and writing cast a rose coloured tint on 0-8-4, rather than it being a particularly successful episode of a television series in its own right. Where 0-8-4 was a sharp U-turn as far as my enjoyment is concerned, The Asset holds steady despite a few speed bumps, but ultimately succeeds in being an entertaining episode.

The Asset has one huge plus on its side, and that’s the introduction of Agents of S.H.I.E.L.D.’s first new character from comics canon. I really love seeing the interpretations of both the heroes and the villains’ origin stories, and while I kind of wish Franklin Hall’s plot here was a bit less cliché, it’s a decent take on Graviton’s beginnings.

The show’s core characters are still finding their feet here, but Agent Cardboard does seem to be a bit less… stiff. Not an overwhelming shift, just more going from 5mm solid board down to the double sided corrugated stuff they use for boxes. Everyone else is largely the same as in 0-8-4 – Coulson is still solid and in character, Skye is still a bit annoying but mostly pretty okay, Fitz and Simmons are still adorable motormouths, and Melinda May still doesn’t say much while continuing to be the most interesting character on the screen. Here’s hoping for a bit more development in the next episode, now that all the introductions are over.

There are hints on what’s to come here, from Coulson’s unexplained and frustrating difficulty with a gun, through to the teaser after the final scene. I’m really thrilled that AoS is continuing with the end credits idea from the MCU films. It’s a great way to build anticipation, without relying on the obligatory next week on…

As with any show of this type, there are a bunch of plotholes, convenient coincidences, and just as many things that just don’t make any sense at all. The opening sequence shows Dr. Hall being transported in the back of a truck, driven by someone who appears to be just your run-of-the-mill truckie, but (of course) turns out to be a SHIELD agent. Skye gets an invite to a private party held by a power crazed billionaire after a few taps on her smartphone. There’s an incredibly rare element called gravitonium. Hall just happened to be FitzSimmon’s favourite teacher. Needless to say, there’s some pretty serious suspension of disbelief required, but it’s okay because The Asset is fun and entertaining.

The focus is once again mostly on our audience surrogate Skye. I get it, she’s pretty and cute, and it’s a neat thing to have a computer nerd who is a hot chick (they exist, who knew?). I really want to like her, and enjoy her story, but she’s still not quite interesting enough. I also really don’t like the forced tension being created between her and Agent Cardboard. Not only is it unnecessary, it also feels a bit condescending towards the audience.

There’s some neat scenes in the back half of the episode which feature the gravitonium (I’m sorry, I can’t not put that in italics, it’s just too funny) causing things to go haywire, while Skye is talking her way into Quinn’s (the power hungry billionaire dude) trust, and gets to have a moment where she successfully acts like an agent of SHIELD, followed by the sudden skill development being thankfully subverted. We also get a welcome character moment for Melinda May right at the end of the episode, which should mean plenty of action from her in episodes to come.

Part of the reason I was hoping for something a bit less gimmicky, and more political from this show, was because I enjoy the idea of exploring a more realistic side of the Marvel universe. Now that a precedent has been set for something a bit more OTT and less grounded, I’m happy enough to be along for the ride, but I think I’m still going to be hoping for something with a little more substance.

Rating: 7/10

Review: Mars Attacks Judge Dredd – Ewing / McCrea / Fotos

mars-attacks-dreddJust in case you hadn’t heard for quite a while now IDW have been doing some pretty amazing comics featuring two very disparate characters or franchises, with Mars Attacks Judge Dredd the latest. It’s the first time Judge Dredd has had a cross-over with another character since 2002 and it’s a fun little story that’s slated as a mini-series.

I won’t go into the story details too much except to say that Judge Dredd is in a different area of Mega-City One (the North Sectors) than he regularly works in, and is on a solo hunt. During this hunt he comes across the Martians and the fun starts from there.

John McCrea’s art is very much in the Dredd style you’d expect and Jay Fotos’ colours back the art up very nicely – both do a great job with the Martians.

In regards to Al Ewing’s writing, I initially struggled with the stereotypes exhibited in the opening scene with the Mega-Mafia meeting – it was all a little bit obvious to me. Then I reality checked myself: Dredd’s 2000AD origins were always based on larger than life stories with some pretty obvious humour, so what the hell could I expect Al Ewing to do any differently given the Martians are thrown in the mix. The Martians themselves don’t get a huge role in the opening issue but I have no doubt that changes.

Overall, I didn’t have any laugh out loud moments but there’s plenty of cheese in the story to keep you amused – the highlight for me was the name of a particular alley Dredd left two perps in for pickup. Mars Attacks Judge Dredd is a nice ride and I’m looking forward to seeing the full story play out.

And as an aside: I am so buying Greg Staples’ cover art  (pictured) for issue #1 as a poster if it becomes available!

Review: Moth City Season 3 Part 1 – Tim Gibson

MC-Season-3-part-1_v1Moth City is almost completely unrecognisable from where it began. While writer/artist Tim Gibson warned us, introducing this series as a blend of film noir, horror and the Chinese manhua, but nothing could prepare fans for how much horror it would manifest. This issue twists the doomsday clock that much closer to midnight, blending pulp zombie fiction and family drama in a way that teases a tipping point so exciting, that readers sticking to the Comixology releases are going to have a hard time waiting. Moth City may be unrecognisable, but that doesn’t mean it isn’t better.

Gibson is right at home in the horror genre. His art style is suitably grimy, with his almost grind-house infused colour palate a perfect compliment to the blood and gore that features throughout. Again, he manages to impress with his panels that infuse motion, and his characters have become more detailed as the series has gone on. Gibson appears to have become more comfortable with the series as it has progressed, and this issue gives him plenty of opportunities to showcase that.

Speaking of characters, allegiances also have been drastically challenged since the series began. No longer is Governor McCaw a typical American tycoon, but has been built up as a father who ultimately cares for his daughter, and will stop at nothing to save both his island and family. Also a great touch is Jun, a man battling with the smart-zombie infection (all the hunger plus all the brains), whose own desire to protect his wife outweighs his want to eat her. It’s a nice play on the zombie tropes, and will definitely set up some cool moments before the series end.

And the end is near – only three more issues of Moth City remain, as the island hurtles to fever pitch. Just make sure you get on this series now, because it’s going to be a great ride.

Forever Evil #1 Review – Geoff Johns & David Finch

ForeverEvil_Teasers_2_NW_R1Finally, after wading through a prelude disguised as an event (known as Trinity War), we get the main course. Forever Evil promises big – the main heroes of the DC universe are missing, presumed dead, and the newly emerged Crime Syndicate have taken their place, turning Earth into a haven for villains. But (as the marketing material is keen to remind us) evil is relative, setting the stage for something truly special – villain on villain action. And I could not be more happier.

The series is told from Lex Luthor’s perspective, and while he may be the protagonist, he is definitely far from sympathetic. Geoff Johns toes the line here – making Luthor endearing without turning him into a hero is not a simple task but, again, speaking relatively, he may as well be a saint in this event, and Johns handles Luthor’s new position admirably.

The many other villains of the DCU make appearances throughout the issue, and while the Bat-family gets the most time to shine, we still manage to get time with others, foreshadowing character allegiances. Included is a twist you may recall was used in Marvel’s own event Civil War, but if done right can really mix things up for the DC universe hero community.

There’s something to be said about some good old fashioned villains being evil. Johns, at least initially, really nails the whole vibe of the Crime Syndicate – these guys are pure, kryptonite snorting evil. This is the rare case where over the top is the only thing that would work in this case, and based on the first issue alone, these guys ratchet it up to eleven. That being said, they seem to be pushed to the side this issue, not giving us a whole lot of time with this group, leaving their reasoning behind, and not addressing some of the major cliff-hangers from Trinity War that possibly should be answered, but these gripes are minor if this characterisation continues this way.

Following on from this, Finch’s design of the characters is truly memorable. Each of the Syndicate members has a Justice League parallel, giving the team a sense of familiarity, while deviating from the source enough to be suitably villainous. The standout here is Ultraman, Superman’s parallel, who Finch draws subtly enough that at first glace he looks like the Man of Steel, but upon closer inspection has just enough wrong with him to know somethings up.

Outside of the characters, this issue is filled with Finch’s usual rough art style, and it completely works. A world steeped in evil lends itself well to his art style, and he imbues an impressive amount of detail to each and every panel. This is Finch drawing at the top of his game.

Forever Evil #1 sets up something quite delicious, and while it remains to be seen whether this issue is an indication of where this series will go, right now it looks as if its heading in the right direction. We’ve been burned with events already this year, but Forever Evil may just restore these stories to their former glory.