Webcomic Wednesday – Moth City Part 4

You can never have too much of a good thing. That’s why this week, for Webcomic Wednesday, I return through the digital space to look at Tim Gibson’s Moth City, as it releases the second half of season two on Comixology. And like an old friend, it feels good.

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Moth City is still great. A unique mix of zombie horror, period drama, and film noir, it continues to impress on a level that rises above most webcomic fare. In fact I am glad that this series has found its way onto Comixology because it deserves to be up there with some of the bigger digital efforts. Coming from its fourth issue (or its second half of season two) on the market place, while finding itself on its third season on its own site, it still maintains its quality while bringing in something new.

This something new is really just a confirmation of the genre ties – the film-noir elements come to  a head as character motivations become less and less clear, and the story  takes a decidedly more zombie approach, with a fairly impressively drawn and animated scene involving a man with half his face off. Coupled with a cliffhanger I honestly wasn’t expecting, this series is good stuff.

If you want a great mish-mash of genre and a strong case for the digital comic, check it out here. Or pick it up on Comixology on the cheap (it looks really nice on the iPad).

Got a digital based comic you want me to take a look at? Hit me up on twitter @Prudent_Pipes, or drop us a line on our via our contact form.

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Review: FF #10 – Matt Fraction & Mike Allred

FF10I’m not entirely sure what I think about this issue. On the one hand it dares to go places most creative teams don’t – breaking down the barriers between the creator and the creation, by placing Fraction, Allred and editor Tom Brevoot into their own comic; for the most part making it an enjoyable and silly tale. On the other hand, this story can feel a little too much like one big inside joke, and does require a working knowledge of each of these characters to fully appreciate. To be fair, a lesser day in the issues of FF is still nothing to sneeze at, and the team manage to create a book that still stands out, if for sometimes the wrong reasons.

The issue is split between two stories, one with the more outcast members of the FF engaged in twenty questions with a madman as one of their own is forced to kill the old man who may-or-may-not be Johnny Storm, and another as the rest of the members take a microscopic field trip with the Marvel creative team. The aforementioned game is great and still manages to live up to the standard seen in previous issues, but the field trip does seem to feel a bit out of place. Full of inside jokes and references to the team’s social media presence, like Tom Breevot’s Formspring, this issue isn’t really aimed at anyone who hasn’t got anything more than a cursory knowledge of these people.

Thankfully, the accompanying FF members remain fun, with Scott Lang’s dialogue reminiscent of an actual parent – remaining empathetic and dismissive, especially regarding the children’s love of the tiger. It speaks volumes of the character – a man who has lost his child and is beginning to let these few take her place, and Fraction really hits the nail on the head here.

The other half of the issue is great, letting the other characters shine. Tong in particular is a character that continues to grow, following her change earlier in the series, and is becoming a larger and more fun part of the team. Alex is still battling between saving his parents, and betraying the FF.

What else can I say about the Allreds that hasn’t been said already? They are great, plain and simple, and this issue continues to be a large selling point. I really cannot speak any more highly about those two, and I love coming back to them each week.

Despite a very risky choice taking place in the issue, it still manages to be a great read. I’m glad that this team is making choices like this, and while FF #10 doesn’t hit all the right notes, it still manages to sing strongly. 

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Webcomic Wednesday – The Bunker

Hello and welcome to Webcomic Wednesday! Each week I take a look at a comic that inhabits the digital space, and let you know whether it is worth reading. This week I’m checking out a big one, its The Bunker, a new series courtesy of Joshua Hale Fialkov and Joe Infurnari. And it’s great.

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One issue in and I am sold. That doesn’t happen much – usually I wait until a few issues have dropped, and then I determine whether I will continue to pick it up regularly. But I don’t need to with The Bunker, a unique blend of post apocalyptic fiction, with a healthy amount of time travel thrown in, has got me sold at the premise. But it is what ends up inside that is truly great.

The story follows a small group of teenagers as they stumble onto a bunker with their names written on the outside – when they head inside they find documents, each with their names on them, and written by one of them. Without spoiling any more, there are a few twists in the first issue that will have even the most astute readers (read: Lost fans) surprised.

That Lost reference is no mistake – this issue is soaked in mystery and intrigue, with a healthy dose of sci-fi. This series will be a talking point for fans as it moves along. It also helps with it’s incredible cliffhanger that made me more surprised than I thought I would be.

Infurnari’s art is also great, a decent monochrome palate across a hand drawn landscape. It looks superb and despite the style, never feels too much or cluttered. It suits the story well, and that’s what matters the most.

One issue. That’s all that it took for me to be hooked, and I’m sure you will be too. You can find the first issue here on their website, or over on Comixology. Don’t miss this, it’s going to be great.

Got a digital based comic you want me to take a look at? Hit me up on twitter @Prudent_Pipes, or drop us a line on our via our contact form.

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Review: Justice League Dark #22 – Jeff Lemire & Mikel Janin

Justice-league-darkAnother day, another large crossover. Actually, that’s a bit unfair, because DC’s latest event Trinity War, is shaping up to be something pretty darn cool. A three-way war between the three big superhero teams: Justice League, Justice League of America and Justice League Dark, with characters switching allegiances? Sign me up. The third part of this event, following from Justice League #22, then Justice League of America #6, focuses predominantly on the third team, and while it doesn’t seem clear what the overall point of pitching these teams against each other is right now, its a darn fun time.

This issue picks up right where JLA#6 left off. Superman, still reeling from his actions in the first part of the event, remains in captivity. Each character is finding themselves unsure of who to trust, and when Wonder Woman seeks the help from the begrudgingly named Justice League Dark, they find themselves part of a war they didn’t entirely want, as they seek (or prevent the others from finding) Pandora, and ultimately Pandora’s Box.

Why this is something important, I’m not entirely sure. It seems that each of the characters are running around trying to figure out what is the problem with the box, leaving it frustratingly unclear why we should care that the heroes don’t have it. There is some vague “it’ll spell the end of the world” spiels, but it never culminates into anything. While this isn’t necessarily the fault of this issue’s writer Jeff Lemire (the other issues were penned by Geoff Johns), it does leave it a bit open.

But you know what? Currently I’m okay with that. Superhero-on-superhero-on-superhero action is what we want, and while this issue seems like it’s trying to set something bigger up, even having one of the characters saying himself they are moving around like pieces on a chessboard. There is one cool face-off between Wonder Woman and Batman’s teams – it doesn’t end up being much, but they keep teasing a big showdown, and I really can’t wait.

Mikel Janin is arguably the best artist of the bunch in this arc. While Ivan Reis and Doug Mahnke are awesome in their own right, Janin’s clean pencils, and his lack of clutter suit the issue well. Amazingly, no panel feels too packed, despite having what appears to be the entire current roster of New52 heroes throughout the issue. Janin is an artist I love to see, and is one of the main reasons I return to this series month after month.

As a quick aside, since I haven’t had a chance to do so, I’d love to commend DC in their approach to their universe lately. It seems they are doing a massive push in the magic side of the universe, and it has produced some of the most interesting titles out there. I’m really happy that a title like Justice League Dark exists, and is such a large part of the greater DC universe.

All in all, Justice League Dark #22 does appear to be mostly filler, putting everyone in place for the next three issues, but the mere hint of something greater is tantalising. I just hope that whatever Pandora’s Box turns out to be, as well as the lead up to the Forever Evil event later in the year, makes this all worth it.

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Webcomic Wednesday – Quickfire Comics

Hey everybody! Welcome to Webcomic Wednesday where I take a look at the digital comic space and tell you what you should check out. This week I’m doing something a bit different – I’m going to rattle off three separate comics that I’m sure you are all aware of, and let you know why I like them. None of these would really flesh out a full piece, and they are incredibly popular, so a full spotlight isn’t needed. So without further ado – Quickfire round!

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Penny Arcade

I’m sure everyone on the Internet and their mothers know who Penny Arcade are. They have their own expo, their own site dedicated to gaming, and their own series of games – These guys have made it. But I would be remiss if I didn’t mention it at least once while writing this column. Their unique brand of humour, which at times tends to make incredibly valid points, is fun to read. Check it out here, and while you’re at it, check out the rest of the site too. Interesting stuff all round.

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Legends of the Dark Knight

More Batman comics (in his most known form – Batman ’66 doesn’t count) is as needed as the water is in the ocean. But if you were keen on seeing various creators – both known and unknown – taking on everyone’s favourite hero, then look no further than this weekly series. Legends of the Dark Knight are a selection of short stories not bothered with continuity or any pre-existing stories, much like Adventures of Superman, and has been running since mid 2012. There are a plethora of great and interesting stories to check out here.

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Gunshow

Probably the least known of the bunch, KC Green’s Gunshow is weird, crazy and awesome all at once. It’s actually very hard to explain how this series works, again with a weekly series that is just the random assortment of thoughts from a pretty unique guy. While like other similar series, some jokes don’t quite stick, but when they do they are great. This is my favourite one lately here. The rest can be found here.

That’s it! If you have any series you want me to check out, I’m a big deal on twitter (with a whopping 43 followers) @Pipes815, or send me a message via our contact form.

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Film Review: Pacific Rim

pacific-rimPacific Rim feels like a breath of fresh air. Not that you’d notice from the trailers, which depict the robots vs monsters pitch more akin to a Transformers film than that of the final product. In fact, Guillmero Del Toro’s latest effort feels less like the modern, Western blockbuster than it does a live action love letter to Japanese anime, something sorely missed in Hollywood today. While it certainly draws on the best parts of the large scale kaiju-inspired films, providing some awe-inspiring action set pieces, it manages to also find itself beholden to some of the more negative aspects of the genre in as well.

Pacific Rim is set in the far future, where through a portal in the ocean known as “the Rift”, a race of giant creatures known (not so subtly) as kaiju have begun to assault our shores. In response, humanity creates a legion of massive piloted robots known as Jaegers to counter this threat. The Jaeger’s only caveat – they require two pilots to sync their minds together to work, because the mental strain is too much for one mind. One such pilot Raleigh Becket (Sons of Anarchy’s Charlie Hunnam) finds himself grounded after a tragic loss, only to be brought back in by his old superior officer Stacker Pentecost  (Idris Elba) and the mysterious Mako Mori (Rinko Kikuchi) to make one last effort to destroy the kaiju threat once and for all.

This is where Pacific Rim both stumbles and succeeds. On the one hand, Del Toro has crafted a narrative that doesn’t worry itself with the same trappings of a post Christopher Nolan blockbuster space – no hero brooding on his loss, no dark and gritty take on a genre, just a good old fashioned tale of humanity overcoming the odds to succeed – instead it’s interested on how the film can put the characters through the paces against an army of monstrous kaiju. On the other hand, the story just feels like that is all it’s doing: moving pieces around the board so they can show us many ways of punching monsters, rather than any extended period focused on the main cast of characters out of their robotic suits.

The film also has no unique characterisations to speak of – both Hunman and Kikuchi’s characters feel very one note and the rest of the cast seem more intent on fulfilling a stereotype than making them feel unique. Charlie Day and Ron Perlman both seem to be having fun in their sub-story (which I won’t spoil here), and Idris Elba serves well as the inspiring leader, but aside from that the characters and their dialogue remain very stilted and dull. One can not help but feel like that may very well be the point – why bother making these characters anything more than the basics, when what you’re really paying to see are beautiful action set pieces with stunning special effects. However, the interactions between cast members are prominent, so it becomes hard to ignore.

Where the story falters, the action soars, as film makes the most of both its size and scope for the fight scenes. Aside from a brief disappointment with the beginning of a set-piece in the film’s second act, Pacific Rim boasts some of the most beautiful and exciting fight scenes in recent memory. The film seems to top itself with how much more amazing it can be with each consecutive scene, all the while remaining both colourful and easy to follow.

The Jaeger and Kaiju designs are fantastic and fun to watch – as is expected by any film by Del Toro these days. Taking cues from famous anime like Gundam and a number of Japanese monster movies, the designs are bold, colourful and easy to distinguish. Were I a ten-year-old again, Pacific Rim would remain my go-to toy franchise for years to come.

Speaking on the use of 3D, it holds up remarkably well. In fact, I recommend watching this film on the biggest possible screen, with the best possible sound and in 3D. Despite a lot of water and rain effects obscuring the scene at times, the special effects look stunning, and the 3D adds to the experience rather than detract. This is a film made to be watched in a cinema.

Pacific Rim is something unique in the film space so far this year – a new film wanting to instil a sense of awe and excitement without being dragged down by the dark aesthetic of the modern blockbuster. Guillmero Del Toro has begun a franchise that reminds the viewer that they don’t need a dark hero or a twisted story. It reminds them to have fun.

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Revival #12 Review – Tim Seeley and Mike Norton

Image_Comics_-_Revival__12Revival is a series I don’t find myself talking about very much. Not because lack of quality – Tim Seeley and Mike Norton’s horror mystery is a slow burning scare, broken up by a solid family drama that hits all the right notes. No, I am of the firm belief that the best horror is experienced alone, left to your own imagination. But how can anyone experience the horror if you don’t tell them it exists?

Revival tells the story of a small Wisconsin town, which for one day found its dead brought back to life. These aren’t the usual zombies that we know, for these undead – known as Revivers – act like any other human for the most part. Known for incredibly violent outbursts, these Revivers cause the small town to become locked down by the US government. Revival follows Dana and Martha Cypress, two sisters, one a cop, the other a university student turned Reviver, as they deal with the enormous fallout, and the overarching mysteries of this new event.

Revival #12 is essentially an epilogue to the third large story arc, picking up right after the bloody and violent events of issue 11. One thing that can be said about Revival as a series is its incredible accessibility. Now is a great time to jump on to the series, as many character conflicts are resolved, but as always if you wanted to follow each and every detail of the story, head back to the beginning.

This issue, while having less gore than the previous ones, does instil the overarching creepiness the series is known for.Dana’s son Cooper writes his own comic inside a comic this issue, acting as a simple recap, as well as a solidification that not only the reader is aware that something is off. His representation of his Aunt as a monster confirms that these characters are beginning to notice something is off with Martha, rather than the reader becoming more and more frustrated at the idea that they are unable to see what is going on. Combined with Martha’s odd behaviour throughout the issue (and series in general), it makes the reader wonder whether this is something she is aware about.

Ibrahaim Ramin’s side story of the fallout with a racist farmer from last issue is also a great touch. From a town steeped in a strong Christian religion, and with many spouting the end of times, he deals with a religious crisis – both internally and externally. Seeley likes to explore any of the possibilities in this event that science can’t explain, and for religious fanatics to blame it on their heretics makes for an interesting turn of events that look like they will play a bigger part later down the track.

Norton’s art is great as well. While he doesn’t reinvent the wheel, his clean lines and great detail help with a sense of place, as well as his realistic looking figures help to make it feel real. I’m also a huge fan of Mark Englet’s colours, which help with the drab, cold, but colourful palate of small town USA. And while the cover this month isn’t done by the brilliant Jenny Frission, Skottie Young’s cover is both fun and asks an interesting question about the mysterious ghost stalking about the town.

Revival is a series best read alone, in a dark place, and at night. While it doesn’t throw relentless horror at you like recent attempts in not only comics, but film and gaming as well, when it does become violent and spooky it stands out. Throw in some great world building, and a cool art style and you have yourself a title that no horror fans should miss.

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Webcomic Wednesday – Batman ’66

Holy atomic pile Batman! It’s Webcomic Wednesday, the day I trawl through the digital space to show the readers something new and exciting. This week I’m checking out DC’s latest digital effort Batman ’66, courtesy of writer Jeff Parker, and the various artists he conjures up each issue.

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Batman ’66 is a continuation of the 1960s live action Adam West Batman television series, complete with its camp, silly attitude. It  follows the antics of Batman and his trusty sidekick Robin as they deal with the everyday threats to Gotham City. This series takes almost all of its cues from the television show, right down to the character designs. But you don’t have to be familiar with the original series to have a good time.

Parker’s stories are all suitably silly and fun. The first issue finds the Riddler crashing the Lady Gotham Awards ceremony to steal the award for himself. Why? Because he’s a bad guy. And how does Batman recognise that something is wrong? Because he notices that the plane is flying below FAA guidelines. It’s the silly dialogue, lack of any proper motivations and the POW! BIFF! BANG! that makes this series a certified hit.

It also helps that the series is taking a cue from other successful digital comics like Moth City and the Marvel Infinite titles and utilises the format to help create the motion comic. This allows the full effect of the onomatopoeic sounds to work within the confines of the comic.

If you needed any more reasons to read this series, but you don’t, each issue features covers by the great Allred team who are working away over at FF as well. Check it out here. A dollar a pop for something that is both visually impressive and a huge laugh is well worth your time and money.

Got a Webcomic you want me check out? Holy priceless collection of Etruscan snoods! Let me know over on my twitter @Pipes815, or send me a message via our contact form.

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Review: Young Avengers #7 – Kieron Gillen & Jamie McKelvie

youngavengersFull disclaimer – I have never read the much-loved original run of Young Avengers from a few years back. It slipped right past me, and I have always intended to pick it up. So without this preconception, I picked up the first arc of Young Avengers a few weeks back, and haven’t looked back. This title is absolutely fantastic, and with issue 7, it looks like its only going to get better.

Writer Kieron Gillen has managed to create a superhero team that doesn’t feel quite so self important like the other Avenger crews. Too often in those larger titles the world feels like it’s the only thing at stake, and everything is written with that in mind rather than a more closer threat. With Young Avengers this isn’t the case. Their enemies, while equally universe-spanning, feel a lot more personal rather than an attempt at destroying the planet – and with the events of issue 6 setting up a fairly terrifying villain who has taken one of their own – it feels like these heroes are merely trying to get by rather than looking for danger. It makes the series feel more realistic, with the threat being a danger to the team, not some mustache twirling super-villain’s attempt at a new world order

Gillen’s more grounded storytelling transfers over well to the characters. Each individual character acts like you’d imagine a group of 18 year olds battling personal dilemmas like having sense of worth and managing powers. Not only are their issues real, but the dialogue feels real also. These are a bunch of teenagers who react to each other, and the language reflects that –  these are kids who are stuck with one another, so it’d make even the most quiet of people want pick on one another.

The story in this issue is mainly about having the pieces fall into place. The team is approached by Prodigy, who gives Wiccan information about his brother, who is seemingly absorbed by an inter-dimensional being. As they move to stop him, they find themselves about to pass through other dimensions to do so. There isn’t a great deal going on, but if Young Avengers can be this good on a slow issue, it’s even more brilliant on a better one.

Speaking on brilliance, Jamie McKelvie rivals Hawkeye‘s David Aja in art duties and panel design. From his impressive work on his Tumblr-esque recap page, his breakfast menu credits page, or his Facebook photo reel, each page brims with smart design and great art. His character designs, while were initially a bit too realistic for my liking, and felt like a Saturday morning cartoon, have grown on me and I take back all of that. I absolutely adore McKelvie’s work.

In fact I adore the entire series. Gillen and McKelvie’s smart design and storytelling have elevated this series to one of Marvel’s best, and one of my favourite series so far. Lets all hope it lasts longer than its predecessor.

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Webcomic Wednesday – The Private Eye

Hello and welcome to Webcomic Wednesday! Each week I trawl through the digital space to bring something new and exciting, and share it with you, the dear reader. This week I return with one of my favourite writers, and his pay-what-you-want digital series. I’m talking about The Private Eye, courtesy of Brian K. Vaughan and Marcos Martin.

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Seriously, those names should be all I need to say for you to pick up this series. But, just in case, The Private Eye is the story of Patrick Immelman, a private-eye living in the far future. Set after an event where every single person’s entire digital self was opened up for everyone to see for forty hours, The Private Eye is a classic film-noir story set in an interesting, weird, and at times completely plausible future. To say anymore would ruin the fun.

The writing is top-notch, which is what you’d expect from the calibre of names such as Vaughan’s, but Martin’s art is also fantastic. Both abstract and colourful, thanks to Muntsa Vicente’s varied colour palate, it really helps to set the tone of this neon-lit future where everybody is intent on hiding. Its bright-lights disguising a disgusting world and it plays out beautifully.

Really, there isn’t much more I can say without spoiling anything. If you were ever a fan of Vaughan or Martin’s other work, then this should be a no-brainer. For everyone else, this should be a no-brainer too because it’s high shelf stuff for whatever you want to pay for it. Seriously, check it out.

You can do so here. It’s three issues in and it is a treat.

Have any webcomics you want me to check out? Let me know on my twitter @Pipes815, or send me a message via our contact form.

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